Portal 2 crouch jump
I know Minecraft is a very different game, and I love it for that, but there's no reason to avoid something which is perfect because it's conventional. Not having a crouch function feels unnatural to anyone familiar with pretty much any first person games, not just shooters.
With it, you could get a much greater feel of isolation and congestion, which are both aspects that seem important to the atmosphere of the game.ģ. Without crouching you're forced to make these huge gaps through which you can just walk on in. How about we reduce tedium and maximize fun factor?Ģ. looking up, digging, looking down, digging, repeat can be really annoying and tedious. It makes digging through areas a lot easier. So the main reasons why I think we should include crouching is:ġ. Rather than destroying that little crevice you discovered you can get down in it and crawl around in it. Not only is crouching more convenient than having to dig through two layers of blocks, but it just seems a lot more atmospheric. Wriggling your way through a gap is a lot cooler than hacking the top off a cave just to get in. Quote from jockmo42 »I think crouching is a great idea. Because this post already exists, I think I'm going to forgo the introductory section in the others, so if my other posts seem a little blunt, that's why. On an unrelated note, I have several suggestions that I want to flood this board with. This allows you to jump into smaller spaces.īasically, it should work like crouching works in source engine games like TF2, CS, HL, L4D and Portal. You should also be able to jump crouch, which consists of jumping and then quickly holding the crouch button shortly after jumping. When you're crouched you only take up a space that is 1 block wide by 1 block long by 1 block high, thus, you are able to fit into smaller areas. Normally your character takes up a space that is 1 block wide by 1 block long by 2 blocks high. You can walk while crouching, but you move somewhat slower. holding this button will cause you to crouch, shrinking you to half your height, and releasing it returns you to normal height. My solution is to use the Ctrl button as a crouch button. I'm so used to going into TF2/CS/HL/Q3/UT/L4D and being able to hit Ctrl to crouch that I constantly find myself trying to crouch walk and crouch jump into low areas. That said, the one thing that really annoys me, both in creative mode and especially in survival, is the complete lack of a crouch button. Your partner will hear you.) Saving/Menu Pause - Esc Quick Save - F6 Quick.
#Portal 2 crouch jump code#
It is also possible to specify aliases for portal images.Hey, I'm new here, I just discovered Minecraft, and I'm really liking it, and I really appreciate that the author plans to release his source code once sales begin to dwindle. Jump - Space Crouch/Duck - Control Action Fire Portals: Primary - left Secondary - Right Use/Pickup - E Zoom - Middle Mouse Coop Gesture - Q Partner View - Tab Ping Tool - F Text Chat - T (Note that your microphone will always be on for coop, unless there's a cut scene.
If no image is found then File:Portal-puzzle.svg will be shown instead. If there is an entry for a portal on the correct page then the corresponding image will be shown next to the portal link. For example, the first letter of Portal:Fishing is "F", so the image name is stored at Module:Portal/images/f. the jump, Kelson sank to a crouch to set his hands on the Portal square and. The portal image names are stored in subpages of Module:Portal/images, organised by the first letter of the portal name. 2 a right and turning to face in the same direction, as Mtys did the. There are no particular rules about the placement of portals on other kinds of pages. If there is no External links section either, just put it below the article text in the place that seems most appropriate. If there is no See also section, you can put it in the External links section instead there is no need to create a new section just to house this template. Within articles, the output of the portal function is meant to be placed at the top of the article's See also section.